I’m finally getting around to playing Ghost of Tsushima which is impressive all around. But the thing that has impressed me most is… wind??
The game rejects the normal interface of a minimap to guide players, and instead uses the wind and the environment to show the way forward.
When The Guiding Wind blows in Tsushima, the entire game world responds. The trees bend over, pointing you onward. The pampas grass ripples like the surface of water. Leaves and petals swirl around the scene. The controller emits the sound of gusting wind, and the player can swipe the touch pad to blow the winds and set the environment in motion.
Such a simple mechanic is so unexpected and beautiful and calming in a world of cutting edge graphics and 4K 60FPS VR madness. Video games (and everything else) today are so over the top, but in the end it’s something simple like the wind that gets you.
🍃 Let the guiding wind blow 🍃