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From Avoiding the Blogger Trap by Marco Arment:

I don’t need to be an authority on anything. I don’t need you to agree with my arguments. I know this is probably too long, too broad, and too egotistical for the mass market to read, and you most likely skimmed over it. I wrote this just now, and I’m going to publish it now, even though it’s Sunday and it won’t see peak traffic. I don’t want to write top-list posts 10 times a day. I don’t want to be restricted to my blog’s subject or any advertisers’ target demographic. This site represents me, and I’m random and eccentric and interested in a wide variety of subjects.

From I Wish My Web Server Were in the Corner of My Room by About:

It is boundary-violating, to have a website in the corner of your bedroom. Websites are meant to be in the cloud. Eternal, somehow, transcendent, like the voice of code floating down from the sky. But no, there it is. It is real! I can kick it! Argumentum ad lapidem.

Ambient internet

The recent fad of the metaverse is all about digitizing the physical world and moving our shared experiences (even more so) onto the internet.

I wonder what an opposite approach might look like—one where, instead of making the physical digital, we instead attempt to bring the online world into our physical spaces (and no, I don’t remotely mean AR or VR).

The first thing that comes to mind for me is Berg’s now-defunct Little Printer project from back in 2012 or so. Little Printer was a web-connected thermal printer that lived in your home and allowed you to receive print-outs of digital publications, your daily agenda, messages from friends, etc.

Little Printer was an attempt at bridging the physical and digital, essentially creating a social network manifested as a physical object in the home and consumed via paper and ink.

Personal websites are the digital homesteads for many. Those sites live somewhere on a web server, quietly humming away in a warehouse meant to keep them online and secure. For each of us those servers represent empty rooms waiting to be decorated with our thoughts, feelings, interests, and personalities. We then invite strangers from all over the world to step inside and have a look.

Like the Little Printer, I wish that my web server could exist in my home as a physical object that could be touched, observed, and interacted with.

[source]

Hosting a web server yourself is surprisingly difficult today given the advances we’ve made in consumer technology over the last few decades. Hosting content on someone else’s server has become as simple as dragging and dropping a folder onto your web browser. There are countless business that will happily rent out online space to for very cheap (or even free, with the hopes that eventually you’ll upgrade and give them money).

We’re all tenants of a digital shopping mall, sharing space controlled by corporate entities who may not share our values or interests.

When someone visits my website, I wish it could feel more like inviting them into my home. What if my website lived in my home with me?

Imagine if having a web server in the home was as common as any other appliance such as a refridgerator. You might look over and see your friend (or a welcome stranger!) browsing your website. You could see what they’re browsing—look at photos with them, listen to a song together, whatever—and start a conversation about any of it.

I’m certainly not the only one who has imagined this. A while ago I stumbled upon a project by a student named Jeeyoon Hyun called “Personal Pet Pages” which is a small, personal web server with a fiendly screen displaying what’s going on inside the server.

Ever since we’ve decided that servers are something heavy, enigmatic, gigantic black boxes belonging to corporations - not individuals - we have slowly lost agency towards our own small space on the Internet. But actually, servers are just computers. Just as your favorite cassette player or portable game console, they are something that you can possess and understand and enjoy.

Personal Pet Pages, ITP Thesis Archives 2022

Jeeyoon’s idea combines turns a web server into a sort of virtual pet, one that you can move around and interact with.

Matt Webb has also considered the idea:

It is boundary-violating, to have a website in the corner of your bedroom. Websites are meant to be in the cloud. Eternal, somehow, transcendent, like the voice of code floating down from the sky. But no, there it is. It is real! I can kick it! Argumentum ad lapidem.

I wish my web server were in the corner of my room

Those fixated with the idea of the metaverse might are interested in bringing real-world objects into the cloud. I wonder instead how we might try to bring objects from the cloud into the real world and into our homes. How would we design webpages differently if our materials included the servers that they’re hosted on?

From #2: How to Dismantle a Creative Wall by Jordan Moore:

Our obstacle is that we live in an attention-deficit culture. We are bombarded with more and more information on television, radio, cell phones, video games, the Internet. The constant supply of stimulus has the potential to turn us into addicts, always hungering for something new and prefabricated to keep us entertained. When nothing exciting is going on, we might get bored, distracted, separated from the moment. So we look for new entertainment, surf channels, flip through magazines. If caught in these rhythms, we are like tiny current-bound surface fish, floating along a two-dimensional world without any sense for the gorgeous abyss below. When these societally induced tendencies translate into the learning process, they have devastating effect.

— Josh Waitzkin, “The Art of Learning”

From The Web’s Grain by Frank Chimero:

Remember the Hockney photos? The size of what we’re making is unknown until we know what we’re putting there. So, it’s better to come up with an arrangement of elements and assign them to a size, rather than the other way around. We need to start drawing, then put the box around it.

Simply put, the edgelessness of the web tears down the constructed edges in the company. Everything is so interconnected that nobody has a clear domain of work any longer—the walls are gone, so we’re left to learn how to collaborate in the spaces where things connect.

an edgeless surface of unknown proportions comprised of small, individual, and variable elements from multiple vantages assembled into a readable whole that documents a moment

So this is a good start, but it is only a start. Could those simple sites I showed earlier assist us beyond the page and provide a larger way to think? To put a finer point on it: What would happen if we stopped treating the web like a blank canvas to paint on, and instead like a material to build with?

The web is forcing our hands. And this is fine! Many sites will share design solutions, because we’re using the same materials. The consistencies establish best practices; they are proof of design patterns that play off of the needs of a common medium, and not evidence of a visual monoculture.

I believe every material has a grain, including the web. But this assumption flies in the face of our expectations for technology. Too often, the internet is cast as a wide-open, infinitely malleable material. We expect technology to help us overcome limitations, not produce more of them. In spite of those promises, we typically yield consistent design results.

The awe goes—time takes it.

From The Lost Thread by Robin Sloan:

The speed with which Twitter recedes in your mind will shock you. Like a demon from a folktale, the kind that only gains power when you invite it into your home, the platform melts like mist when that invi­ta­tion is rescinded.

The amount that Twitter omits is breathtaking. More than any other social platform, it is indif­ferent to huge swaths of human expe­ri­ence and endeavor. I invite you to imagine this omitted content as a vast, bustling city. Scratching at your timeline, you are huddled in a single small tavern with the journalists, the nihilists, and the chaotic neutrals.

From A New New Year by Jackie Luo:

sometimes, looking back at an accounting of it all, i’m disappointed that it doesn’t add up to quite as much as i thought it would by now. it’s not a clean narrative. i had always believed that i was a certain kind of person: decisive, confident, brilliant, glamorous, empathetic. these days, battered by the reality of going up against the world, i’m more tired and less sure.

sometimes, looking back at an accounting of it all, i’m disappointed that it doesn’t add up to quite as much as i thought it would by now. it’s not a clean narrative. i had always believed that i was a certain kind of person: decisive, confident, brilliant, glamorous, empathetic. these days, battered by the reality of going up against the world, i’m more tired and less sure.

Where it all began

I remember the first time I saw a Mac in person. I was in middle school, but on the campus of the nearby college because my dad had a gig as a stand-in drummer for a local band.

While hanging out backstage—something I often had the privilege of doing from a young age as the son of a drummer—I saw a girl, sitting on the ground, typing away on a brand new MacBook Air.

The Air had just been introduced to the world, and I remember rewatching the announcement video online. Steve Jobs talked about the computer at Macworld only to reveal that it had been on stage with him the entire time inside a manilla envelope. He opened it and pulled out the thinnest computer in the world. I had no idea a computer could even look like that.

After my dad’s show I immediately pointed out the girl and her computer, and I remember him sharing my excitement so much that he asked the girl if we could look at it a bit closer. She was kind and happy to show it off and even let me hold it. From then on, I was hooked. I knew that’s the computer I’d own one day, and sure enough I’d get my first Mac, a MacBook Air, a few years later in high school.


And now Apple has introduced a MacBook Air thinner than the original iPhone. I wonder what middle school me, who coveted but did not own an iPhone at the time, would think about that.

I received the new M2 MacBook Air (in Midnight) a few months ago and I’ve been smitten with it. It is a cool, dark slab of silent compute, and it feels dense and book-ish in the most satisfying way.

The battery life deserves its own mention, and feels like a leap ahead for personal computers in its own right.

In all honesty I thought the time had come when a computer could not longer really excite me in the way that original MacBook Air did. But, this new one takes me right back there. It reminds me how lucky we all are to carry around devices that can conjure up all sorts of magic. And it takes me back to my beginnings in software when people wrote about the design of new iOS and Mac apps like they were art critics.

My life and friends and relationships and career are all in there, wound up with the electrons.

In setting up and using this new computer for the first time, however, I’ve realized how much devices today are like shells. The real computers, the ones that store our data and perform tasks on our behalf, are behemoths sitting in data centers. Setting up a new computer today is mostly a task of signing into various web applications to access your data, not transferring data onto the machine itself.

Our computers have become internet computers. And that might mean that the physical devices we own will trend towards nothingness—their goal is no longer to impress or inspire, but to be so small and light as to fall away entirely.

There’s something about that which makes me feel a bit melancholy. It feels like the days of computing devices being objects with personality and conviviality are fading. The computer is no longer a centerpiece, it’s an accessory, a thin client for some other machine or machines which are hidden away from us.

From Cultivating Depth and Stillness in Research by Andy Matuschak:

As a deeply lonely teenager, I learned that I could earn others’ regard and become valued in a community by “doing cool stuff on the internet.” So, even today, my automatic response to these fears is to switch to an activity which produces some kind of visible output. Make a prototype, write up some notes, sketch a concept. These are appropriate behaviors at times, of course, but not when pursued as fearful substitutes for what I’m actually trying to do.

Why is this so hard? Because you’re utterly habituated to steady progress—to completing things, to producing, to solving. When progress is subtle or slow, when there’s no clear way to proceed, you flinch away. You redirect your attention to something safer, to something you can do. You jump to implementation prematurely; you feel a compulsion to do more background reading; you obsess over tractable but peripheral details. These are all displacement behaviors, ways of not sitting with the problem. Though each instance seems insignificant, the cumulative effect is that your stare rarely rests on the fog long enough to penetrate it. Weeks pass, with apparent motion, yet you’re just spinning in place. You return to the surface with each glance away. You must learn to remain in the depths.

From My Website Is a Shifting House Next to a River of Knowledge. What Could Yours Be? by thecreativeindependent.com:

My favorite aspect of websites is their duality: they’re both subject and object at once. In other words, a website creator becomes both author and architect simultaneously. There are endless possibilities as to what a website could be. What kind of room is a website? Or is a website more like a house? A boat? A cloud? A garden? A puddle? Whatever it is, there’s potential for a self-reflexive feedback loop: when you put energy into a website, in turn the website helps form your own identity.

From Pure UI by Guillermo Rauch's blog:

Design is the process of taking the available data and coming up with its representation. The outcome is reasonably well specified and understood.

Discovery is about the transformation (usually expansion) of that input. It’s the evolution of the design. The uncovering of new states and new ideas throughout the process itself.

From What Screens Want by Frank Chimero:

We used to have a map of a frontier that could be anything. The web isn’t young anymore, though. It’s settled. It’s been prospected and picked through. Increasingly, it feels like we decided to pave the wilderness, turn it into a suburb, and build a mall. And I hate this map of the web, because it only describes a fraction of what it is and what’s possible. We’ve taken an opportunity for connection and distorted it to commodify attention. That’s one of the sleaziest things you can do.

And you know, these little animations look awfully similar to animated GIFs. Seems that any time screens appear, some kind of short, looping animated imagery of animals shows up, as if they were a natural consequence of screens.

Just like any material, screens have affordances. Much like wood, I believe screens have grain: a certain way they’ve grown and matured that describes how they want to be treated. The grain is what gives the material its identity and tells you the best way to use it. Figure out the grain, and you know how to natively design for screens.

The interfaces we build are where we put the padding. You give a user something to grasp onto when you make a metaphor solid. In the case of software on a screen, the metaphors visually explain the functions of an interface, and provide a bridge from a familiar place to a less known area by suggesting a tool’s function and its relationship to others.

From A Different Internet by David Schmudde:

Today’s internet is largely shaped by a dialog between two ideas. One position considers personal data as a form of property, the opposing position considers personal data as an extension of the self. The latter grants inalienable rights because a person’s dignity - traditionally manifested in our bodies or certain rights of expression and privacy - cannot be negotiated, bought, or sold.

What remains explicitly clear is the fact that folks are not gathering in the digital equivalent of parks and town squares, they are gathering in online centers of commerce. Our digital public spaces, often called “platforms,” are really purpose-built shopping malls.

From Screen as Room: An Architectural Perspective on User Interfaces by Christoph Labacher:

I believe this is because the comparison to films misses a central property of interfaces that is so constitutive that it outweighs the other similarities: Agency — it is human action that is indispensable to an interface. Like visitors to a building, users of an interface are given the agency to choose their own path, to move through it at their own speed and discretion: to wander and to linger, to move swiftly and purposefully, or to explore. Another striking similarity is that interfaces are, like buildings, never experienced all at once, but piecemeal: screen by screen, or room by room. Only in the user’s mind are they shaped into a coherent entity, are seen as a uniform whole.

Even traditional user interfaces are fundamentally three-dimensional — the third dimension in this case being time — and in this regard, they are similar to films.

From A New New Year by Jackie Luo:

this year, i hope to come to trust myself more. i hope to know when i need to love my work deeply, and when i need to be able to set myself free. i hope to find more balance and more quiet—in the world around me, yes, but especially in the recesses of my mind. i hope to love people for exactly who they are, knowing that a person's strengths and their flaws are often two sides of the same coin. i hope to want more for myself—and not the kind of wants manufactured for me by brands on instagram or thought leaders on twitter or microtrendsetters on tiktok, but the ones for which my soul hungers, the ones that replenish and renew me. little wants and big wants, but my own wants. i hope to think less and do more. i hope to grow stranger. i hope to get better at hoping against hope.

it's hard, living in such persistently unprecedented times, to know what is the natural process of aging and what's the specific peculiarity of aging in this time.

there's a running joke (is joke the word?) on twitter that we're all still stuck in 2020, or that we're about to begin year eight of 2016. in my own life, at least, that has felt true. 2016 is the last year i can recall feeling deeply optimistic about what the new year would bring, for me and for the world at large. since then, the fragile hopes i bore for each new year have been flattened again and again into the formless sameness of a world where time means nothing and yet somehow everything manages to keep getting worse.

From Digital Bricolage & Web Foraging by tomcritchlow.com:

This is truly a core guiding methodology to how I approach the web: as a composable, iterable, resilient thing. Something that invites creation, play and generative exploration.

From Searching for Susy Thunder by Claire L. Evans:

Over the phone, Susan tells me all kinds of things. That she used her social engineering skills to sneak past military checkpoints and into Area 51. That she went dumpster diving with a young Charlie Sheen. That she figured out how to set off US missiles from a phone booth—a feat Kevin Mitnick was once accused, famously, of being capable of pulling off. That she once sprang an accomplice from jail over the phone, posing as a clerk from a different precinct.

“Whether I… perform some kind of ruse to gain access, or whether I just go seduce the guy and blackmail him afterwards… if I want to get into that computer, I’m going to get into it,” Susan said at the conference, as her almost entirely male audience laughed nervously. “That’s one advantage women hackers have over you guys,” she added, “if you’re willing to use it.”

She and her new friends cruised the city at night, searching for unsecured dumpsters outside of phone company offices. The manuals and interoffice memos they pilfered from the trash were maps to the parts of the phone network that were hidden from view. By leveraging the information they found dumpster diving — everything from internal jargon to access codes and employee names — they were able to pull more complex and ambitious scams.

She claims to be one of only three women to have slept with all four Beatles, securing the trickiest, Paul McCartney, through an elaborate pretext that involved having his wife Linda whisked away in a limo for a staged photoshoot. When she was still underage, she hitch-hiked to Vegas with Johnny Thunders (no relation) from the New York Dolls. In a 1979 tabloid tell-all, she’s pictured with Andy Gibb, Donny Osmond, and Ringo Starr. Once, tearing down the Pacific Coast Highway in a convertible Mercedes, “flying on coke” with Mick Ralphs, the guitarist for Bad Company, she decided she must be immortal — a theory she’d test with enough overdoses that she considers herself lucky to be alive today.

From Women in Hypertext: On Judy Malloy and Cathy Marshall’s Forward Anywhere by are.na:

The task of hypertext is not to manufacture connections, but to discover where they have always been. Hypertext researchers before the World Wide Web built systems to support this endless, sacred hunt for entanglement and hidden structure, as inherent to thought as ecosystems are to the natural world. Judy and Cathy marveled at their oddly linked lives, but we are all connected. Difference is only the unknown. For a database poet and a hypertext researcher, that much was obvious. Links are what is waiting to be found, by those with the patience to pull the threads: backwards, forwards, anywhere.

Cathy gave up on the map, and the pair settled on a hypertext interface design drawing elements from Judy’s earlier work. In published form, the screens appear one at a time, driven by three functions: forwardanywhere, or linesForward moves through the screens in the order they were written. “This type of navigation simulates the process, and captures the mystery,” Cathy wrote. Anywhere calls up a screen at random. Cathy observed that this revealed their interconnectedness even more; “through new juxtapositions, the Anywhere function reveals unintended connections at the merging of our voices.” The final function, Lines, is an interactive tool for building new screens based on keywords, from a database version of the text. In each new composition it generates, the lines link back to their origins, creating paths through the work neither linear nor entirely random. These functions, which Judy had been exploring in literary “narrabases” and hypertext works like Uncle Rogermy name is scibe, and l0ve0ne since as early as 1986, resulted in a highly interactive text. Of the Lines function, Cathy writes, “this function adds a third voice to the work,” meaning the reader.

From Interview by Interview with Rafael Conde - Lovers Magazine:

I had become completely obsessed by Apple and its online community: from indie developers like Panic and Loren Brichter, exciting designers in the space like Tim Van Damme and Jessica Hische, to bloggers and podcasters like Gruber, Siracusa, etc… I had never felt so consistently excited about a world and community like this one, and I desperately wanted to be a part of it.

From Product for Internal Platforms by Camille Fournier:

When your platform organization is running three different generations of solutions to the same problem with no clear plan to remove any of them, and your customers are both confused by the offerings and dissatisfied with them, you have a serious product failure on your hands. The migration strategy must be a primary part of the product planning.